The inverse of a store. Instead of buying what you want... dream it, make it, and take it home.
On a given day, student projects could include building a sensor triggered camera, prototyping a robotic pet, designing a motion sensing t-shirt, or creating a digital musical instrument. Next workshop, you might make an interactive poster, or design and print a toy on a 3D printer.
All workshops are led by instructors with technology and engineering backgrounds who specializes in makers programs.
Come explore, experiment, tinker, and make something awesome.