The inverse of a store.  Instead of buying what you want... dream it, make it, and take it home.

On a given day, student projects could include building a sensor triggered camera, prototyping a robotic pet, designing a motion sensing t-shirt, or creating a digital musical instrument.  Next workshop, you might make an interactive poster, or design and print a toy on a 3D printer.

All workshops are led by instructors with technology and engineering backgrounds who specializes in makers programs.

Come explore, experiment, tinker, and make something awesome.